He appears out of thin air and vanishes just as quickly. He is Zwilt the Shade, and he is evil. Yet he is no match for his ruler, Vilaya the Sable Quean. Along with their hordes of vermin, these two have devised a plan to conquer Redwall Abbey. And when the Dibbuns go missing, captured one by one, their plan is revealed.
Will the Redwallers risk the fate of their Abbey and all of Mossflower Wood to save their precious young ones from imprisonment? Perhaps Buckler, Blademaster of the Long Patrol, can save the day. He has a score of his own to settle. And fear not, these Dibbuns are not as innocent as they appear. After all, they're from Redwall.
On a moonless night, two rats follow hypnotic lights into the forest, never to be seen again. Such is the power of the Doomwytes, sinister ravens led by the deadly Korvus Skurr. And when the young mouse Bisky persuades the creatures of Redwall Abbey to go in search of a fabled treasure, hidden long ago by one of the abbey's most notorious thieves, they do not suspect Skurr and his ravens will be vying for that very treasure. Bisky and his fellow Redwallers must summon all their courage to face the evil horde of slithering snakes and vicious ravens. From underground tunnels to the tops of trees, the fearless Redwallers, with the help of their woodland friends, battle some of their most vicious enemies yet in an exhilarating, terrifying treasure hunt.
Lord Asheye of Salamandastron has a prophecy: A new Badger Lord must take his place and reign over the legendary badger fortress. But who is this young warrior who shuns both armor and sword? And how is he to be found? Mad Maudie, a feisty haremaid of the Long Patrol, is just the one to track him down. Meanwhile, the unsuspecting future Badger Lord has been captured by a scurrilous group of Sea Raiders led by the infamous fox, Vizka Longtooth, who intends on conquering Redwall Abbey. It is up to our young hero to defend Redwall so that he may fulfill his destiny as leader of Salamandastron.
Adrift in the Mediterranean Sea, Ben and his loyal dog, Ned--cursed by an avenging angel to roam the earth forever--fall into the clutches of the slave lord Al Misurata. Thus starts a roaring adventure, ranging from the Libyan coast to the Italian border.
Continuing their adventures through space and time, Ben and his faithful dog, Ned, find themselves in the Mediterranean region in 1703, befriended by a troupe of traveling entertainers and relentlessly pursued by ruthless Barbary slave traders.
Young Tiria Wildlough is an otter maid touched by the paw of Destiny. Her tale is an epic adventure which takes her from Redwall Abbey, across the wild Western sea to the mysterious Green Isle. There she will fulfill an ancient prophesy and gain her inheritance.
Green Isle is home to the Otterclans but they are beset by dangers from the Wildcat Riggu Felis and his catguard slave masters. Aided by two birds and a platoon of Long patrol hares, Tiria joins forces with the outlaw Leatho Shellhound and his Otterclan.
In the true tradition of Redwall comes a new saga full of feasts and fighting, riddles and quests, and a heroine you’re not likely to forget as she strives to become the chosen one—the High Rhulain!